![]() ![]() Strategically, the AI had a tendency to throw tiny armies at my massive forces without a hope of winning, particularly once I had taken their last province. At one point the AI was reticent enough to simply wait and let me make the first move … during a siege assault it started. It’s less vulnerable to being baited out of formation (though it can still be done), but seemed less likely to take advantage of opportunities. Though I’m rather incompetent when it comes to most games of this type, even I could tell that the AI has grown more reactive, but also increased in stubbornness, almost to the point of passivity. The game’s AI - always a point of contention for players - has received an upgrade, but perhaps not one as substantial as is needed to truly satisfy series veterans. Even years ago the quality of Shogun 2 seemed able to match those of a mid-range shooter, but Rome II ups the ante with complex facial expressions, individualized details, and a new “cinematic camera” that allows for direct control of things like siege equipment, for that extra bit of drama. Oh, and they also get their own semi-random names (which can be customized at your discretion).Īnd it all looks stunning, to boot. Even the armies themselves can gain traits as they fight, developing traditions, history, specializations, and even unique capacities. In addition to the traditional level-up process and the acquisition of traits, army and fleet leaders can “equip” members of their household to gain more bonuses, not unlike slotting gems in a socketed Diablo III weapon. Rome II also takes steps to distance its armies and fleets from being generic by expanding the RPG-like character progression Shogun 2 used on its agents to encompass most aspects of the game. A “stance” system allows you to set armies to different postures, aligned for ambushes, defensive forts, or forced marches, giving more dynamism to a typical campaign. Moving land forces across water is a snap as well, since armies automatically spawn their own (unarmed) transports when ordered into the drink, and allowing you to say goodbye to the single-ship “mule fleet” of old. ![]() Units can be recruited from anywhere within an owned province, eliminating the old “ant lines” of individual units marching from all across the map to join armies at the front. Other alterations also serve to tighten the experience of mustering and moving armies and fleets.
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